Impossible (note: You really can beat?) Demon (note: 5% to beat) Hellish (note: Take 125 attempt to beat this) Cosmic (note: 10% to beat) Nightmare (note: Why it so hard...) Extreme (note: Almost insane...) Insane (note: :/) Hardest (note: 25% to beat) Harder (note: Take 50 attempt to beat) Very hard (note: Difficulty in ultimate destruction) Hard (note: 50% to beat) Moderate (note: Decent can beat this) Normal (note: 75% to beat) Mild (note: Usually can beat this) Easy (note: Take 5 attempt to beat) Very easy Cakewalk (note: 95% to beat) Semi auto (note: Something eassssssssssy) Auto (note: Nothing)

Difficulty

Spinning into a chaos scale of challenge levels, this "Difficulty" wheel assigns everything from effortless Auto and Cakewalk runs to brutal tiers like Demon, Nightmare, Hellish, and Impossible, each with escalating odds and joke-style survival notes.