Dozer (note: Bow in presence if it opens it eyes.)
sin (note: run.)
SHAME (note: IM NOT GONNA SUGARCOAT IT)
God (note: Everything.)
Sorrow (note: Go under something if it rains blood.)
Carnation (note: Find a spot if it appears a pink flash.)
PIHSROW (note: SERVER His TIES)
Kookoo (note: Empty your hands if it strikes.)
Doppel (note: Copies your every move. Flash it if it's close.)
Drain (note: Flash it while you still can.)
Mime (note: Don't touch it. Follows you.)
Ire (note: Jump when it looks.)
Joey (note: Shut it when it screams. Your pocket won't save you.)
Goatman (note: Good luck.)
Slight (note: Don't stare.)
hEED (note: Stare.)
Seesay (note: You'll see it. When it opens, flash it.)
Sundial (note: Always above you. Flash it when it's under 5.)
Innego (note: Don't pick up 5 limbs.)
Stem (note: Don't lie. Sprint while it's gaze is upon you.)
Flowerheads (note: It's locked onto you. Flash it with your watering can.)
Tainted Soil (note: Avoid the red circles. It will damage you.)
Giant Roots (note: Avoid the red zones.)
Tragedy (note: It's from you. Dodge it. YOU'RE IT!)
Electrified Blood Sea (note: JUMP OUT of the BLOOD when you see WHITE BORDERS.)
Nuke (note: AVOID the big circle.)
Fool (note: Stare slowly set it off. Flash it to reset it.)
Craven (note: Flash it from time to time. Remember.)
S.N.A.P (note: When it screams, take it out and take a picture of what's inside.)
DISGRACE (note: run.)
Mutter (NOT RELEASED) (note: (REDACTED))
Duk (note: Flash it knocks it away.)
The shepherd (note: (REDACTED))
Slugfish (note: Go beside a wall when a white flash appears.)
Elkman (note: Hide behind a wall when you see a black guy.)
Grace entities: How to survive?
This wheel serves as a survival guide for the cryptic and terrifying world of Grace Entities, featuring a roster of threats ranging from physical monstrosities like Goatman and Elkman to abstract horrors like SHAME, Sorrow, and Tragedy.