Seer (note: Can reveal a player's role) Detective (note: Can see everyone's footprints, use inspect on a body to find the killer) Hacker (note: Can hack admin and vitals to gather intel) Doctor (note: Can revive a dead body) Engineer (note: Can use vent, can also fix sabotage) Sheriff (note: Can kill imposters and neutrals, dies immediately after killing spacecrew) Spacecrew (note: Complete all tasks or vote out all imposters) Whitejack (note: Can guess a player's role, if right target dies, if wrong whitejack dies) Warden (note: Can interrogate players and choose to execute them or not, executed target dies after a meeting is called) Agent (note: Complete all tasks to track an imposter) Grinch (note: An imposter among imposters) Mayor (note: Can save votes and can use it all at once) Swapper (note: Can swap two players votes) Scout (note: Find imposters with wider vision) Samurai (note: Can protect spacecrew from attacks) Plumber (note: Can bomb vents, bombed vents get blocked after a meeting is called) Archeologist (note: Can dig up dead players) Judge (note: Can put two players in trial whichever player receives the most votes is voted out) Magician (note: Can become a ghost and move around anywhere, dies if a meeting is called while separated from body) Guardian (note: Can protect a player once) Hunter (note: If voted out, can shoot a player of choice to die with you) Lord (note: Can knight players and give them an extra vote during meetings) Adventurer (note: Unlocks abilities depending on how many players are left) Nezha (note: Can burn anyone who voted you as well as yourself) Veteran (note: Can use alert, if a player uses skill on you they die) Time Master (note: Can rewind time for 5 seconds) Security (note: Can place cameras and use security anywhere)

Spacecrew Roles

Dive into the chaos of Spacecrew Roles, a wheel packed with unique investigators, protectors, strategists, and wild-card specialists. From gathering clues as the Detective, reviving allies as the Doctor, and hunting threats as the Sheriff to manipulating votes, controlling time, or protecting the crew, every spin reveals a different way to play.