🌟 Giveaway WILD! (note: Giveaway any WILD! Card to the player next to you and then call out a color.) Draw 3 (note: Player must draw 3 cards on the drawing pile) Rundown (note: Put cards in a run of the same color.) Take! (note: Take a Card from players hand.) Draw 6 (note: Player must draw 6 cards on the drawing pile.) 🌟 Player's ACTION! (note: A player can pick out a color and a action rule of their own.) Skip BLOCKED! (note: Players must not use their Skip cards until the cycle comes back to the player that spun the wheel.) Trade-2! (note: Trade 2 cards from another players hand. You don't have to tell what cards you're trading.) Giveaway Skip (note: Giveaway a Skip card to the player next to you.) Draw 9 (note: Player must draw 9 cards on the drawing pile) 🌟 I Declare War! (note: Challenge a player and win an I declare war contest against an opponent. Highest number picks a color the losing player picks up the cards. Note: if an action card is shown that means the highest action card wins and the losing player must pickup the cards and perform the action.) Draw 3 (note: Player must draw 3 cards on the drawing pile.) Rundown (note: Put cards in a run of the same color.) Take! (note: Take a Card from players hand.) Draw 6 (note: Player must draw 6 cards on the drawing pile.) 🌟 Double Play! (note: Player calls out a color and then plays again before the next player's turn.) Skip BLOCKED! (note: Players must not use their Skip cards until the cycle comes back to the player that spun the wheel.) Trade-2! (note: Trade 2 cards from another players hand. You don't have to tell what cards you're trading.) Giveaway Skip! (note: Giveaway a Skip card to the player next to you.) Draw 9 (note: Player must draw 9 cards on the drawing pile) 🌟 Player's REVENGE! (note: A player gets punished from other players with an action of their own and then pick out a color.) Draw 3 (note: Player must draw 3 cards on the drawing pile.) Rundown (note: Put cards in a run of the same color.) Take! (note: Take a Card from players hand.) Draw 6 (note: Player must draw 6 cards on the drawing pile.) 🌟 Rainbow Set-UP! (note: A player must place cards in a set of the same number or action, the last card is the color you play. WILD! Cards don't count.) Skip BLOCKED! (note: Players must not use their Skip cards until the cycle comes back to the player that spun the wheel.) Trade-2! (note: Trade 2 cards from another players hand. You don't have to tell what cards you're trading.) Giveaway Skip! (note: Giveaway a Skip card to the player next to you.) Draw 9 (note: Player must draw 9 cards on the drawing pile.) 🌟 Pick "A" Color Or Spin Again! (note: Pick any Color or Spin the wheel again.) Draw 3 (note: Draw 3 cards on the drawing pile.) Rundown! (note: Put cards in a run of the same color.) Take! (note: Take a Card from players hand.) Draw 6 (note: Player must draw 6 cards on the drawing pile.) 🌟 Rainbow Rundown! (note: Place Cards in a Run of numbers the last card is the color you play. Action and WILD Cards don't count.) Skip BLOCKED! (note: Players must not use their Skip cards until the cycle comes back to the player that spun the wheel.) Trade-2! (note: Trade 2 cards from another players hand. You don't have to tell what cards you're trading.) Giveaway Skip (note: Giveaway a Skip card to the player next to you.) Draw 9 (note: Player must draw 9 cards on the drawing pile.)

UNO™ FATE! Spinner!

Spice up your next game night with this chaotic companion wheel designed to completely disrupt the status quo. Instead of standard rules, players spin to trigger game-changing penalties, secret trades, and high-stakes mini-games. The wheel features a repeating cycle of standard punishments, like Draw 3, 6, or 9, Take!, Trade-2!, Giveaway Skip, and Rundown, interspersed with game-breaking star events:
  • 🌟 Giveaway WILD! & 🌟 Pick "A" Color Or Spin Again!
  • 🌟 Player's ACTION! (Choose your own action rule) & 🌟 Player's REVENGE! (Get punished by opponents, then pick the color)
  • 🌟 Double Play! (Call a color and take another turn immediately)
  • 🌟 Rainbow Set-UP! & 🌟 Rainbow Rundown! (Create specific number runs or sets to dictate the active color)
  • 🌟 I Declare War! (Face off in a high-card battle where the loser draws cards and suffers the action)
  • Skip BLOCKED! (Forces everyone to hold onto their Skip cards until the cycle returns to you)
How to use the wheel: To inject ultimate chaos into your match, require players to spin the wheel whenever they play a "Wild" card instead of just naming a color, or force anyone who says "UNO!" to survive one spin before the next player's turn to truly test their fate!